
Save the fenced-in areas (particularly the one on the left) until you need a breather.Spawn of Dagon and Spiderghouls on map "streets", shared with City of Deep Ones.You can teleport over the building on the left side of the courtyard in the lower center.The alley on the right with the spawner in the middle is a death trap until the spawner expires.Deep Ones and Spawn of Dagon on map "main-street", shared with Pickman Street.I like to break down the iron fence with the mech, to save on teleports while kiting.Spiderghouls on map "courtyard", shared with Macabre Feast.Save the fenced-in area on the left until you need a breather.Deep Ones on map "streets", shared with Downtown Streets.Spawn of Dagon and Spiderghouls on map "cemetery", shared with Grave Danger.

The teleports over the water using the indentations can be a little finicky, you have to hit very close to the center of the fence.You can use this to see how silly powerful you get with a lot of perks, or to farm Deep One and Spawn of Dagon monster trophies. If you don't activate the time scopes you can play this level indefinitely.The glowing crawling tentacles which appear after you activate the 4th time scope are invulnerable.
#Tesla vs lovecraft achueveemnt free

There's a direction indicator on the edge of the screen pointing to the next battery. To end the level you need to collect 4 batteries then activate one of the time scopes, 4 times.The 4 spinning things are called time scopes.Lovecraft is invulnerable, but I like to shoot him anyway.Great place for the 500 Nova Kills and Of Monsters and Men (50 multi-kills) quests.Ĭemetery is great for 500 nova kills as well - lots of tiny spiders.The spot behind the house in the upper right is defensible until the monsters break the lower gate.Here are some tactical notes about the levels. it is possible to die in the second or two after you kill the final boss (and maybe the other bosses) and have to redo the level (I got tentacled after I put down the controller).the tutorial implies that if you get the monster count to 0 the level will end immediately, but actually all the spawners have to empty out first.when you collect a powerup it reloads your weapon (to save you from needing to reload during your precious powered-up time).spawn points go dark when they won't spawn any more monsters.ricochet bullets don't break barriers (this can make a big difference to how levels like Lush Isle and The Enchanted Wood play).when a Cthulhu statue moves it spawns 2 large groups of Deep Ones and/or Spawn of Dagon elsewhere on the level.

